Rules and Regulations

90 Minutes Play

The official statistics for the extra-time period. Any goals or corners that were taken or scored during regulation time do not count.


Matches Postponed, Brought Forward or Abandoned

An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within 24 hours of the original start time. If a match is rescheduled (e.g. from the weekend to a Monday) night for any purpose of all bets on that match will stand. Should any match be played prior to the date or kick-off time denoted then any such match may be included provided the wager is placed not later than the revised kick-off time. Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment. The only exception to the above abandoned match rule, is for all South American club matches where Full-Time Result and Double Chance markets (both pre-game and In-Play) will be settled on the score at the time of the abandonment providing the relevant league allows the result to stand.


Matches not Played as Listed

If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team's ground) then bets placed based on the original listing will be void. We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team. If an official fixture, lists different team details to those listed on our Website then bets will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21's/Gender e.g. Women. In all other cases bets stand, including instances where we list a team name without specifying the term 'XI' in the name.


Settlement of Wagers

Statistics provided by the Press Association (PA) will be used to settle wagers. Where PA statistics are not provided or there is significant evidence that the PA statistics are incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics. Bets on a match or qualification are not affected if a team is subsequently disqualified from, or re-instated to, the competition.


First/Last Player to Score

Bets are accepted on 90 minutes play only. Every effort will be made to quote first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that take part in a match will be considered runners for last player to score betting. Each-Way First Goalscorer Betting - We pay 1/3 odds for unlimited places in 90 minutes play. Subsequent enquiries by official bodies will not be considered for settlement purposes. Please note that own goals do not count in the settlement of bets.


Multi Scorers / To Score 2 or More / To Score a Hat Trick

Bets are accepted on 90 minutes play only. Bets on players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes.


Correct Scores

Predict the score at the end of normal time. Own goals count.


Team First/Last Goalscorer

Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.


In-Play Next Goalscorer

Every effort will be made to quote odds for all possible participants. However, players not originally quoted will count as winners should they score the next goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that have been on the field of play before the next goal is scored will be deemed runners. Subsequent enquiries by official bodies will not be considered for settlement purposes.Own goals do not count.


Player to Score at Any Time

All players who take part in a match will be considered 'runners'. Any selections taken from a match that is not completed will be treated as a non-runner. Please note that own goals do not count in the settlement of bets.


Time of the First Goal

If a match is abandoned after the first goal is scored then all bets stand. If a match is abandoned before the first goal is scored then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.


Injury Time

Bets on the amount of injury time are settled on the time indicated by the fourth official’s board, rather than the actual time played.


10 Minute Events

Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).


Time of First Corner

Bets are settled on what time the corner is actually taken (not the time it is awarded).


Handicap Betting, Including In-Play (3-Way)

Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.


Half-Time Result, Including In-Play

Bets will be void if the match is abandoned before half-time.


Half-Time Correct Score

Bets will be void if the match is abandoned before half-time.


Half with Most Goals

Bets will be void if the match is abandoned unless settlement of bets is already determined.


1st Half Goals

Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.


Team Highest Scoring Half

Predict which half of a match that more goals will be scored in, by a specified team. Bets will be void If the match is abandoned unless settlement of bets is already determined.


1st Half Corners, Including In-Play

Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.


2-Way Corners In-Play

Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.


Most Corners In-Play

Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.


Race to X Corners In-Play

Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.


Result After 10/20/30/40 Etc Minutes In-Play

Settled on the result at the specified time in the match. E.g. 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.


Half-Time - Full-Time Double Result

Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.


Mythical Matches

These are imaginary games pairing two teams in a round of fixtures, for betting purposes only. The team which scores the most goals in their actual match is deemed the winner. Bets will be settled as a draw if both teams score the same number of goals. If either team's match is postponed or abandoned bets will be void.


Match Specials

Unless otherwise stated player specials are void if the player takes no part in the game. Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated. Where more than one participant is quoted in a special, and non-runners are involved, the bet stands on the remaining participant(s) if a price is available.
- To Score the Team’s Winner: The player’s team must win by exactly one goal and the nominated player must score the last goal.
- To Win Both Halves: The team must score more goals than the opposition in both halves of the match.
- Team to Win From Behind: Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.
- Team to Score/Miss a Penalty: All bets are 90 minutes play only.


Double Chance

The following options are available:
- 1 or X: If the result is either a home or draw then bets on this option are winners.
- X or 2: If the result is either a draw or away then bets on this option are winners.
- 1 or 2: If the result is either a home or away then bets on this option are winners.
- If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.


ASIAN HANDICAPS

Please refer to the following examples regarding settlement of bets:


Handicap Line 0 Ball

If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.


Handicap Line 0,0.5 Ball

Team giving a 0,0.5 ball start:

- Win by any score: All bets on this selection are winners.

- Draw: Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.

- Lose by any score: All bets on the selection are losers.

Team receiving 0,0.5 ball start:

- Win by any score: All bets on this selection are winners.

- Draw: Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

- Lose by any score: All bets on the selection are losers.


Handicap Line 0.5 Ball

Team giving a 0.5 ball start:

- Win by any score: All bets on this selection are winners.

- Draw: All bets on this selection are losers.

- Lose by any score: All bets on this selection are losers.

Team receiving a 0.5 ball start:

- Win by any score: All bets on this selection are winners.

- Draw: All bets on this selection are winners.

- Lose by any score: All bets on this selection are losers.


Handicap Line 0.5,1 Ball

Team giving a 0.5,1 ball start:

- Win by 2 or more: All bets on this selection are winners.

- Win by exactly 1: Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

- Draw or lose by any score: All bets on this selection are losers.

Team receiving a 0.5,1 ball start:

- Draw or win by any score: All bets on this selection are winners.

- Lose by exactly 1: Half the stake is refunded to the customer. The other half is classed as a loser.

- Lose by 2 or more: All bets on this selection are losers.


Handicap Line 1 Ball

Team giving a full ball start:

- Win by 2 or more: All bets on this selection are winners.

- Win by exactly 1: All bets on this selection are void and refunded to the customer.

- Draw or lose: All bets on this selection are losers.

Team receiving a full ball start:

- Win by any score or draw: All bets on this selection are winners.

- Lose by exactly 1: All bets on this selection are void and refunded to the customer.

- Lose by 2 or more - All bets on this selection are losers.


Asian Handicap In-Play (Including 1st/2nd Half Bets)

All bets on the Asian Handicap In-Play market are settled according to the score-line for the remainder of the game/half after the bet has been struck, e.g. any goals prior to the bet being placed are ignored for settlement purposes.


Asian Corner Handicaps

Whole corner or half corner handicaps - at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void and stakes returned. Quarter corner handicaps - as an example 0.5, 1 is a ¾ corner handicap, with your stake equally divided between half corner and whole corner.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined. In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.


1st/2nd Half Asian Handicap

Bets settled on the relevant half result only.


Extra-Time Asian Handicap In-Play

Normal In-Play Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.


Asian Total Cards

Predict the total number of cards in a match. The card line will either be a quarter-card, half-card or whole-card with bet settlement as follows:

Card line of 4.5 - If you bet over 4.5, your bet wins if there are more than 4 cards in the match. Otherwise your stake is lost. If you bet under 4.5, your bets wins if there are less than 5 cards in the match. Otherwise your stake is lost.

With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned.

Card line of 5.5, 6 - If you bet over, your stake is equally divided between over 5.5 cards and over 6 cards. Your bet wins if there are more than 6 cards in the match. If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 5.5 cards and under 6 cards. Your bet wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost.

Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).

Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.

Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.


Asian Total Corners

Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:

Corner line of 8.5 - If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise your stake is lost. If you bet under 8.5, your bets wins if there are less than 9 corners in the match. Otherwise your stake is lost.

With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.

Corner line of 8, 8.5 - If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.


Asian Corners In-Play

Settled as pre game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined


1st Half Asian Corners In-Play

Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined.


GOAL LINE

In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:


Extra-Time Goals In-Play

Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.


Goal Line 2

Goal line under 2:

- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.

Goal line over 2:

- Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.


Goal Line 2,2.5

Goal line under 2,2.5:

- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.

Goal line over 2,2.5:

- Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.


Goal Line 2.5:

Goal line under 2.5:

- Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

Goal line over 2.5:

- Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.


Goal Line 2.5,3

Goal line under 2.5,3:

- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.

Goal line over 2.5,3:

- Bets win if there are four or more goals scored in the match. If there are three goals exactly half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.


Goal Line 3

Goal line under 3:

- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. Bets lose if there are four or more goals scored in the match.

Goal line over 3:

- Bets win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.


Goal Line In-Play

For In-Play bets all goals are considered regardless of whether they are scored before or after the bet is placed.


TOURNAMENT BETTING

Top Team Goalscorer

Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only.


Top Club Goalscorer

Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead-heat rules apply. If no club goalscorer then all stakes are returned.


Top Goalscorer

Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only. For the FA Cup, goals count from the 1st round proper onwards.


Tournament Totals/Specials

Total Tournament Cards - The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).

Tournament Total Goals, Team Total Goals, Highest Scoring Team - For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.

If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void. Highest Scoring Team needs 50% of games to be played for bets to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.

Tournament Penalties Missed/Converted - Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not count.

Tournament Corners - Only corners taken in 90 minutes count.

Team To Go Unbeaten - Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.


Tournament and Top Goalscorer Doubles

A special price will apply to predict the Tournament Winner and the Tournament Top Goalscorer. Dead-heat rules apply.


Golden Ball

This market is settled on the winner of the Golden Ball (the best player of the tournament as declared by FIFA).


Golden Glove

This market is settled on the winner of the Golden Glove (the best goalkeeper of the tournament as declared by FIFA).


UEFA Player of the Tournament

This market is settled on the winner of Player of the Tournament (the best player of the tournament as declared by UEFA).


Club Goalscorer Match Bet

Both players must take some part in the tournament for bets to stand. In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.


Furthest Progressing Team

Based on the round a team exits a competition - regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing. Dead-heat rules apply. All-in, play or not.


Qualification Match-Ups

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.


ANTEPOST

Season Specials

Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special. Player Scorer Specials - Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.


To Reach Playoffs

The 4 teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.


To Finish in the Top/Bottom Half

Bets are settled based on the official finishing positions at the end of the season.


Relegation Betting

If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.


Season Handicap Winner

Settlement is determined after handicap points have been added to all teams’ final league points total. Dead-heat rules apply (goal difference is disregarded).


Divisional Betting

For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.

The only exception to this is for South American leagues, where a playoff is played to determine the league winner when teams are tied 1st on points. In this case, we will deem the league winner to be the winner of the subsequent playoff.


Top Goalscorer

Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches. Own goals do not count. Dead-heat rules apply.


Season Match Bets/Team Points Totals

If any team does not complete all its fixtures then all match bets and team points total bets involving that team will be made void - win or lose.


SOCCER STATISTICS

Team Goals

Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.


Player Total Goals

Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.


Total Corners, Corners in Second Half

Corners awarded but not taken do not count. Please note that this applies to all corner markets.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.


Extra-Time Corners In-Play

Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.


Multi-Corners

The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.


Corner Handicap

Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.


Alternative Corners

Settlement of Alternative Corners market is based on the total corner count at the end of the match.


Total Goals/Number of Goals in Match/Alternative Total Goals In-Play

In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.


Extra-Time Goal Line In-Play

Normal In-Play Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.


Ten Minute Events In-Play

Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken - not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count.


Goals Odd/Even

Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score then we will settle on an even number of goals. In the event of an abandoned match then bets for that match will be void.


Both Teams to Score

In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.


Both Teams to Score in 1st and/or 2nd Half

Predict if both teams will score in the 1st half and if both teams will score in the 2nd half of the match. Bets will be void if the match is abandoned unless settlement of bets is already determined.


Home/Away Team to Score in 1st/2nd Half

Predict if a team will score in the 1st Half or 2nd Half of a match. Bets will be void if the match is abandoned unless settlement of bets is already determined. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.


Half Time Result/Both Teams To Score

Predict the result of the 1st half of the match and if both teams will score in the 1st half. Bets will be void if the match is abandoned unless settlement of bets is already determined.


Half Time Result/Total Goals

Predict the result of the 1st half of the match and the number of 1st half goals. Bets will be void if the match is abandoned unless settlement of bets is already determined.


Divisional Goals

A minimum of four matches must be played for bets to stand. Abandoned or postponed matches will be attributed 2.5 goals.


Goals Over/Under

Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.


Total Goal Minutes

Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes.

If a match is abandoned then all bets will be made void apart from those that have already made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute - bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).


Number of Cards in Match

Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).

Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.

Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.


First Card Received / 1st Player Booked

In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for these markets.


Time of First Card

Both yellow and red cards count for this market.


First Team Card/Next Card Betting

Only players on the pitch count.

In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.

For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.


Next Goal Method

- Free-kick: Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.

- Penalty: Goal must be scored directly from the penalty, with penalty taker as named scorer.

- Own Goal: If goal is declared as an own goal.

- Header: Last touch of the scorer must be with the head.

- Shot: All other goal-types not included above.

- No Goal


Supremacy

Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market) if one or more matches are abandoned then all bets on that market will be void.


Team to Score First/Second/Next Goal

Own goals count to the side credited with the goal.


Team to Score Last

Bets will be void if the match is abandoned.


Last Penalty Score/Miss

Predict whether the last penalty awarded in the shootout be scored or missed - if match does not go to penalty shootout all bets will be void.


Penalty Shootout to Go to Sudden Death

Predict whether shootout will go to sudden death or not (e.g. 11 or more penalties taken) - if match does not go to penalty shootout all bets will be void.


Team Next Penalty

Predict whether the next team penalty will be scored or missed - if match does not go to penalty shootout or team does not take designated penalty all bets will be void.


Team Penalties Converted

Predict the total number of penalties a team scores in a penalty shootout - if match does not go to penalty shootout all bets will be void.


Team to Take Last Penalty

Predict which team will be awarded the last penalty in the shootout - if match does not go to penalty shootout all bets will be void.